This seems more of a “game study” rather than a “tactical problem”.
It is given as “red to move and win” hinting that there should be some decisive advantage, but even after 10 moves of the principal variation (many not forced) it goes into a technical ending with the same number of pieces.
I don’t doubt that it is a win by Kingsrow analysis, but “red to move and win” misleads into thinking there is some tactical shot
I think a better label would be “what would you play as red” when the problem is so long and not forced (i.e. many variants).